The annotation editor in Chess Assistant is one of the most commonly used dialog boxes in the program. However, it can sometimes be a bit off-putting for new users, or for those that are used to other software. In this article, we will take a look at how move annotations are entered into the program, and talk a bit about how each field is used. Note that you must have the macromedia flash player installed, so that you can view the tutorial.
View the tutorial here.
This article represents a bit of an experiment for me. Rather than being mostly text, it is in the form of an animated demonstration. I will however, provide the summary below, which can be used for reference. Make sure you've got your sound card turned on for the demo, otherwise, you'll never hear my verbal explanations. Incidentally, I tried to get Angelina Jolie to do the voice over, but she told me she had "other commitments".
Listen to the demo with this link, it is about five minutes long. You must have a sound card to hear the extensive audio comments.
|Short Before||This tab is used to enter things like the "Better is" symbol.|
|Short After||Used for diacritics like '!?', '!', etc.|
|This field is rarely used. However, if you are writing a text where you've got a diagram, sometimes, you'd like to place a long text passage directly underneath, with the next move to follow after the text. Most people will never use this field, but it is there just in case.|
|Long After||A much used field. This is the place to put long text comments. When importing a PGN file, you may also find move evaluations, diacritics, etc in here.|
|Introduction||Contains any text that you want to precede the first move in the game. The contents of this field are the same for every move in the game.|
|Afterword||Contains any text that you want to place after the final move in the game. The contents of this field are the same for every move in the game.|
|Evaluation||Contains the evaluation (using Informant symbology) for the current move.|
|Standard Classes||Contains the class assigned to this move. A class is a way to call attention to a certain type of move or position.|
|User Folders -||Contains the user folder assigned to this move. User folders are defined in the classifier, which is attached to the database the game is in.|
|Styles||Contains the styles that are applicable to the current move. Styles are a way to visually call out a move, via the assignment of different colors and font properties.|