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Refuting Fischer
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It is well known that Bobby Fischer considered the Karpov – Kasparov world championship matches to have been prearranged.
Not just the results, but the games themselves, move for move.
Fischer stated his views in an interview with an Icelandic radio station in 2002, and Yasser Seirawan provides an account of his experiences with Fischer in his outstanding book No Regrets.
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Rybka vs. Benjamin: Match at Draw Odds
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At the beginning of January, grandmaster Joel Benjamin played Rybka in an eight-game match in which Benjamin had draw odds. Benjamin had white in every game, and draws were counted as wins for him. Therefore, the only way Rybka could score points was to win with the black pieces. Before the match, Rybka’s creator, IM Vasik Rajlich, calculated that based on ratings GM Benjamin should be more than happy with just two points in the match. However, taking other factors into consideration, he concluded that three or four points for Benjamin would be a more likely outcome.
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A poll on the Rybka Forum showed that the majority of the readers expected a close match, with Rybka being the more likely winner.
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Chess for Networks
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There seems to be a growing interest in school-related chess training programs. One of the reasons is that many believe that chess is generally good for children and even improves their academic results.
However, there has been a lack of software that helps schools make the most of the time and money they invest in chess training programs. Chess for Networks is a software system that addresses this problem. It’s a system for running a chess school or chess courses under the guidance of a trainer.
It can be used in a normal classroom, several classrooms at the same time or even with trainers and students connecting from different locations.
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Chess Assistant Objects
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Chess Assistant employs a browser pane to help the user work with his or her chess data.
This browser contains a number of things I will call “objects” each object represents a collection of chess data.
This short article will explain the differences between the various types of objects, and attempt to give a fairly simple explanation of what each type of object is used for.
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Advanced Chess School
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Last month we discussed Dinosaur Chess, which teaches the absolute beginner how to play chess. After you have graduated from Professor MacDinosaur’s academy, Advanced Chess School is the next step on your road to chess mastery. It covers a wide range of subjects in the opening, middlegame and endgame. It starts off by teaching you how to checkmate the lone king and proceeds to more advanced topics, such as utilizing a material or positional advantage. The more advanced material, and in particular some of the exercises, will provide a healthy challenge even to intermediate players who can use Advanced Chess School to review and reinforce their knowledge. The exercises can also be used for speed training, even if you are familiar with the material.
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Dinosaur Chess
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By Dadi Jonsson
In last month’s column we discussed Rybka, the World Computer Chess Champion. This month we go all the way to the other end of scale and discuss Dinosaur Chess, a multimedia game for helping children learn how to play chess. Dinosaur Chess is for the absolute beginner. As an example, it could be of great help to parents wishing to teach their child how to play chess. The main advantage of Dinosaur Chess is that it turns learning chess into a game of its own, making it a truly fun and inspiring activity. The Basic Premise As the name indicates the game is set in the age of the dinosaurs. Each player starts out as a very small dinosaur, either male or female, fresh from the egg.
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Rybka Triumphant
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Those who have followed the computer chess scene for the past year or two have witnessed one of its biggest revelations – the release of Rybka. Its first beta version was released in December 2005, and in spite of the bugs and rough edges, it surpassed all other programs. Some computer chess experts, shocked by the strength of the program, needed time to adjust, before they could accept the fact that it was truly an original creation by international master Vasik Rajlich. It soon became clear that it was only a matter of time until Rybka became the World Computer Chess Champion.
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ChessOK.com chess shop. Chess equipment.
The ChessOk.com Chess Shop has been the only one developer of the chess software on the territory of former USSR for 15 years. During that time thousands of chess players were convinced of the high quality of our products.
You can find everything you need for playing chess in our chess store. You can also play chess online for free on our ChessOK playing zone.
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