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ChessOK.com » Chess Training Articles Archives |
Chess for Networks
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There seems to be a growing interest in school-related chess training programs. One of the reasons is that many believe that chess is generally good for children and even improves their academic results.
However, there has been a lack of software that helps schools make the most of the time and money they invest in chess training programs. Chess for Networks is a software system that addresses this problem. It’s a system for running a chess school or chess courses under the guidance of a trainer.
It can be used in a normal classroom, several classrooms at the same time or even with trainers and students connecting from different locations.
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Advanced Chess School
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Last month we discussed Dinosaur Chess, which teaches the absolute beginner how to play chess. After you have graduated from Professor MacDinosaur’s academy, Advanced Chess School is the next step on your road to chess mastery. It covers a wide range of subjects in the opening, middlegame and endgame. It starts off by teaching you how to checkmate the lone king and proceeds to more advanced topics, such as utilizing a material or positional advantage. The more advanced material, and in particular some of the exercises, will provide a healthy challenge even to intermediate players who can use Advanced Chess School to review and reinforce their knowledge. The exercises can also be used for speed training, even if you are familiar with the material.
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Dinosaur Chess
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By Dadi Jonsson
In last month’s column we discussed Rybka, the World Computer Chess Champion. This month we go all the way to the other end of scale and discuss Dinosaur Chess, a multimedia game for helping children learn how to play chess. Dinosaur Chess is for the absolute beginner. As an example, it could be of great help to parents wishing to teach their child how to play chess. The main advantage of Dinosaur Chess is that it turns learning chess into a game of its own, making it a truly fun and inspiring activity. The Basic Premise As the name indicates the game is set in the age of the dinosaurs. Each player starts out as a very small dinosaur, either male or female, fresh from the egg.
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What is more important, the strategy or the tactics
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(experience of using the CT-ART 3.0 program)
By Irina Mikhailova, WGM
In my previous article I conveyed my experience of implementing the authorized method of preparing young qualified chess players in the T.V. Petrosian Chess Club.
Here I would like to dwell in detail on perfecting an important component of the chess game, the tactics.
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“Combination is the soul of the chess game” – Alexander Alekhine, 1935.
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Training and Improving with CT-ART
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Tactics and Modern Training Methods
There is little doubt that the ever-increasing number of very young players among the world’s elite grandmasters is due in large part to modern, softwarebased training. Moreover, as most experienced chess players know, chess training techniques were highly developed in the Soviet Union, so it is not surprising that Russian trainers were among the first to realize the advantages of software-based training and to design lessons utilizing this new technology. Convekta has played a key part in this transition. The company has worked closely with several chess schools and experienced trainers to develop its software. One of the most successful products of this cooperation is CT-ART, a program that was specifically created to increase the tactical ability of its users.
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Modern methods for training a chess player.
Irina Mikhailova, GM, trainer, T.V. Petrosian Chess Club (Moscow)
The formula of succeess: ELO 2200 + 2 years of training = International Master!
According to the patriarch of Soviet chess, Mikhail Botvinnik, four basic principles that form a chess player’s strength are chess talent, a strong character, health and special preparation. However, in recent times some new methods for training chess players has emerged. These are identified by the extensive use of personal computers and chess software. Pitifully, exploiting software and other computer resources for the purposes of chess training is rarely explained.
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