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ChessOK.com » What is more important, the strategy or the tactics
What is more important, the strategy or the tactics 23 November 2006

Buy CT-Art 3.0 (experience of using the CT-ART 3.0 program)

By Irina Mikhailova, WGM

In my previous article I conveyed my experience of implementing the authorized method of preparing young qualified chess players in the T.V. Petrosian Chess Club.

Here I would like to dwell in detail on perfecting an important component of the chess game, the tactics.

“Combination is the soul of the chess game” - Alexander Alekhine, 1935.

When coming to the computer class, the kids would often ask me: “What is more important, the strategy or the tactics?” As it is well known, the strategy provides an answer to the question ‘What to do?’ and the tactics provides an answer to the question ‘How to do it?’ A chess player seeks answers to both these questions during the whole chess game.

The German GM R. Teichmann, being ‘one of the most subtle positional players’ according to Jose-Raul Capablanca’s words, noticed once: “Chess consists of tactics for 90 per cent”.

A well known paradox which has been proven in practice many times: ‘It is not enough to make
forty perfect moves to win a game, however a single bad one suffices for a defeat.’

After eight years of work in the computer class of the T.V. Petrosian Chess Club, I have accumulated some practical experience of teaching this most complex component of the chess game.

Since computers became available for pupils, the basic program for enhancing the sporting craftsmanship was defined to be CT-ART developed by GM M.Blokh. It still does not have a decent matching rival Currently a new version of the CT_ART program is available which includes more than 1200 main learning combinations to solve and about 1000 auxiliary combinations. It is the perfect piece of software to start improving anyone’s tactical skills because the complexity of the tasks steadily grows from very easy right up to master level. We appreciated the ‘move by move’ basic principle of this program. It is especially appropriate because it provides a model of a real-time chess game although in practice has shown that the pupils sometimes fail to use it in the most efficient way. Perhaps, it is some peculiarity of the human psychic that prevents us from prolonged thinking when looking at the monitor. Very often the learning tasks are being solved ‘by eye’. One should fight this tendency and work in the training sessions as intensely as if it was a real game! The ideas, concrete methods and combinations re-occur repeatedly - one should study them vigorously!

Methodical recommendations on using CT-ART 3.0

1. Learning sessions take place every day except the tournament days. I agree with Pavel Lobach, a known Russian trainer that “solving the combinations daily must become a regular part of a daily sporting routine for a chess player, the same as food and sleep are”; I always insist that my pupils followed this rule.

2. Duration of the session should be 60 minutes or more. On the first lesson, I formed a database of pupils with ELO rating. Those ones with no rating underwent an ELO-test. Thus, the approximate level of each pupil was established. In my group the ELO evaluations varied from 2000 to 2200. Then the packets of homework tasks were compiled for each pupil’s starting playing level, one for each week of a 2-year preparation period to attempt to achieve an IM norm.

Here the approximate workload is given for the master candidates and the following became Ims: Gabrielian, Yevelev, and Kurenkov:

1st month of training

Week 1 Week 2 Week 3 Week 4
Monday CT-ART user basics Chapter/Techniques
Distraction, test(ELO 2000 and higher) 20 positions
Chapter/Techniques
Decoy, test(ELO 2000 and higher) 30 new positions,
Alternation of flanks
Chapter/Techniques
Space clearance test(ELO 2000 and higher) 23 positions
Tuesday Chapter/Techniques
Annihilation of defense
test(ELO 2000 and higher) 13 positions
Chapter/Techniques
Decoy, test(ELO 2000 and higher) 20 positions
Chapter/Techniques
Open attack, test(ELO 2000 and higher) 15 positions
Chapter/Techniques
Space clearance
test(ELO 2000 and higher) 23 positions
Black to move
Wednesday Chapter/Techniques
Annihilation of defense, test(ELO 2000 and higher) 13 positions
Chapter/Techniques
Annihilation of defense, test(ELO 2000 and higher) 26 positions,
queenside
Chapter/Techniques
Open attack, test(ELO 2000 and higher) 15 new positions
Chapter/Techniques
Opening of a file, test(ELO 2000 and higher), 29 positions,
queenside
Thursday Chapter/Techniques
Distraction, test(ELO 2000 and higher) 22 positions
Chapter/Techniques
Decoy, test(ELO 2000 and higher) 20 positions
Chapter/Techniques
Open attack, test(ELO 2000 and higher), 30 positions
queenside
Chapter/Techniques
X-ray attack test(ELO 2000 and higher) 8 positions
Friday Chapter/Techniques
Distraction, test(ELO 2000 and higher), 22 positions
Chapter/Techniques
Distraction, test(ELO 2000 and higher), 20 positions,
Alternation of flanks
Chapter/Techniques
Opening of a file, test of defense, test(ELO 2000 and higher) 14 positions
Chapter/Techniques
X-ray attack test(ELO 2000 and higher), 8 positions
queenside
Saturday Chapter/Techniques
Annihilation of defense, test(ELO 2000 and higher), 21 positions
Chapter/Techniques
Decoy, test(ELO 2000 and higher), 20 positions
Chapter/Techniques
Opening of a file, test(ELO 2000 and higher), 15 positions
Chapter/Techniques
Space clearance, test(ELO 2000 and higher) 23 positions,
White to move
Sunday Chapter/Techniques
Annihilation of defense, test(ELO 2000 and higher), 26 positions
Chapter/Techniques
Decoy, test(ELO 2000 and higher), 30 positions
Chapter/Techniques
Opening of a file, test(ELO 2000 and higher), 29 positions
Chapter/Techniques
Interception, test(ELO 2000 and higher), 13 positions

Notice: To increase the number of theme positions it is useful to select the options with change of the color move (black or white) and sides (King or Queen).

Thus, during a month (28 training sessions), the pupils solved 244 positions for players with ELO 2000 and above in two modes - test and practice mode. They solved these positions during their club sessions as well as at home.

During the following two months they solved 352 positions more (ELO 2000 and above) in both test and practice mode. When compiling the packets of training tests, it is necessary to remember that the workload is individually defined and may vary depending on the speed of solving; the complexity of a test position must correspond to a pupil’s level. During roughly 80 days these pupils solved 596 positions of high complexity.

Naturally, a coach (me in this case!) may not attend all the sessions, controlling and directing the training process once a week instead.

3. A famous chess coach Mark Dvoretsky considers the tactical skill of a chess player to include two main components - the combinative vision and the calculating technique. In his opinion, in order to develop one’s chess imagination one should solve tasks aimed at finding (not calculating out!) a correct tactical idea. Being a practitioner, I was very pleased to find such an important section as Combinational motifs in the CT-ART 3.0 program. When the players began to solve positions from the Combinational motifs section the number correctly solved increased sharply, this is because many of them had been solved previously. Naturally, to facilitate a variety in the training material there are subtle differences in the positions such as: changing who’s turn to move or / and the flanks and colors of pieces.

One month was dedicated to solving positions from the Combinational motifs section.

4. Then we started training calculating ability using the Task mode in all 9 levels of complexity.

It is important to remember a ‘golden’ rule when calculating variations: in any position, you should first see if there are any checks, then any captures and if they work or not, - then calculate the threats. We call it ‘checks - captures - threats’. During this period we studied over 600 new positions. The training package resembled the one from the first month of training. Solving new positions and recurring to the old ones took approximately 2 months. The speed of solving increased almost twofold in this phase.

5. A control test was regularly conducted,every six months, being performed in Task mode on a complexity level 50 and above.

Since my pupils were quite experienced, the control test was conducted in the chaotic mode. The control test took 4 hours.

Testing results on intermediate stages of training

CT-ART 3.0 Starting ELO rating Resulting ELO rating stage I stage II stage III stage IV
Yevelev V. 2220 2433 60 75 85 90
Kurenkov N. 2210 2401 65 70 80 90
Gabrielian A. 2330 2447 75 80 90 95

When performing the tests, the players calculated and manually recorded variations for all the candidate moves. Thus the entire process of calculation was recorded. This helped me greatly in my later work with these pupils.

6. After all the problems in the program had been done the number of positions solved per hour doubled.

Already after the first training stage (6 months), blunders became rare, the quality of calculation improved and the pupils acquired confidence in their decisions. Working with the CT-ART program brought perfect results for my pupils Vladimir Yevelev, Arthur Gabrielian and others, all now international masters.

By Irina Mikhailova, WGM

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